# Roadmap

Legend Color Codes:

* <mark style="color:orange;">\[WiP]</mark><mark style="color:orange;">**:**</mark>**&#x20;Work In Progress**
* \[Not Started]
* <mark style="color:green;">\[Completed]</mark><mark style="color:green;">**:**</mark>**&#x20;Finished Work**&#x20;

#### Short-Term Goals (1-2 Weeks)

<mark style="color:green;">\[Completed] Stash System</mark>

The much-awaited Stash feature will become fully functional, enabling players to manage their items more efficiently.

<mark style="color:green;">\[Completed]</mark> <mark style="color:green;"></mark><mark style="color:green;">**Tomes of Knowledge Revamp**</mark>

This is a top priority! The functionality and utility of Tomes of Knowledge will be enhanced to provide greater strategic value.

<mark style="color:green;">\[Completed]</mark> **Making Fields Useful Again**

Fields (fire/poison/energy wall/bomb) will regain their strategic importance:

* Monsters (with few exceptions) will avoid walking on fields unless affected by their respective damage-over-time effects.
* Monsters won’t be blockable with fire bombs but will avoid walking over fields otherwise.
* A significant boost for ranged vocations, especially in Dungeon Boss fights.

***

#### Feature-Specific Goals

<mark style="color:green;">\[Completed]</mark> <mark style="color:green;">**Paladin Ammunition Rework**</mark>

* **New Bolts:** Introduced after Infernal bolts to provide enhanced options for endgame combat.
* **Elemental Arrows:** Reworked to make them more attractive and viable across different combat scenarios. **ETA:** 3 weeks to 2 months.

<mark style="color:green;">\[Completed]</mark> <mark style="color:green;">**Crafting System Revamp**</mark>

* **Manual Review of Crafting Items:** All crafting items and required materials will be reviewed and adjusted for balance and usability.
* **Community Collaboration:** Players are invited to provide feedback and suggestions. The current crafting table will be shared for collaborative improvements.
* **New Items:** Introducing new crafted items based on community ideas and feedback. **ETA:** Ongoing with community input.

<mark style="color:green;">\[Completed]</mark> <mark style="color:green;">**Gathering System Revamp**</mark>

* **Enhanced Rewards:** Upgraded pickaxes and higher gathering skill levels will provide better rewards.
* **Player Feedback Integration:** Actively gather and act on player feedback to improve the system. **ETA:** Ongoing with regular adjustments based on community input.

***

### 🛠️ Mid-Term Goals (2 Weeks – 3 Months)

#### 🌌 <mark style="color:orange;">\[WiP] New Custom Map:</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Olympea**</mark>

*ETA: Mid to End of July 2025*

Olympea is a celestial realm inhabited by divine and fallen angelic beings. This upcoming mini-region is tailored for **end-game team hunts**, offering:

* A **new city hub** with its own Depot, Waypoint, and essential supply NPCs
* **High-risk, high-reward hunting grounds** featuring brand-new "angel" type monsters
* The **best EXP/hour** in the game to date
* **Juicy loot tables** with rare drops and creature products
* New Dungeon "Corrupted Spire" with angel monsters will be released

> ⚠️ Access to Olympea is still under design. Expect some form of mini quest requirement.

This update is meant to challenge your coordination and power with difficult group spawns and intense loot opportunities. Get your team ready!

***

#### 🌍 <mark style="color:orange;">\[WiP] New Mid-to-End Game Continent:</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Norde**</mark>

*ETA: August–September 2025*

We're collaborating with a team of mappers to bring you a massive new continent, **Norde**, designed to enrich **mid-to-late game** progression. It will include:

* A **main capital city** (Norde) and an additional **settlement town**
* Tons of **Tier 2 and Tier 3 monsters** with fresh mechanics
* Wide variety of **new respawns**, custom monsters, and quest content
* A perfect bridge between the current main continent and the dangerous "New Continent"

This expansion aims to **fill the current progression gap**, giving players more variety in the 80–350+ level range while keeping the world rich and immersive.

> 📌 Progress is tied to mapper availability, but we're on track for a late summer release.


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