# Custom Quests

## Bloody Order

## **Where to Begin?**&#x20;

Start your quest between Darashia and Ankrahmun, where you will find NPC Malachai in the mountains. Talk to him to begin the main QuestLine. Follow the Quest Log for guidance. Another important NPC involved is Padreia, located in the Carlin Druid Guildhall.

**Required/Suggested Level** There is no required level to begin the quest and unlock access to the Bloody Order Castle. However, it is recommended to be level 90+ for the intermediate stages and level 110+ with a blocker for the final part of the quest.

## **Monsters You May Encounter**

* <mark style="color:yellow;">Bloody Knight</mark>
* <mark style="color:yellow;">Bloody Mage</mark>
* <mark style="color:yellow;">Bloody Paladin</mark>
* <mark style="color:yellow;">Undead Dragon and Fury</mark>
* <mark style="color:yellow;">Nightmares, Demons, Dark Torturers, Lost Souls...</mark>
* <mark style="color:yellow;">Flimsy/Freakish/Mean Lost Soul and Grim Reapers</mark>
* <mark style="color:yellow;">Final Boss: The Death</mark>

## **Rewards**&#x20;

Completing this quest grants **access to the Bloody Castle**, a challenging area where players can hunt powerful custom creatures, including **Cliff Striders**, **Ironblights**, and **Orewalkers**. These creatures offer unique loot and creature products making the hunting spots surrounding the castle highly desirable.

The ultimate goal of the quest is to face the final boss, ***The Death***. Defeating this boss unlocks **Malachai's treasure room**, where players can **select up to two pieces of valuable equipment** as a reward for their efforts.

Additionally, players gain the ability to trade with the **Blood Merchant**, offering further opportunities to acquire powerful items and gear.

***

## Songs From the Past

<figure><img src="/files/kUPOgDU5H1xI0aS4yuBJ" alt=""><figcaption></figcaption></figure>

## **Where to Begin?**&#x20;

Start by finding the harps located in three different locations: Demona, Edron Hero Fortress, and Deep in Demon Hell. Using these harps will start a Quest Log, guiding you through the quest.

## **NPC**&#x20;

Report to NPC Elvith in Ab'Dendriel with the information about the harps. Depending on which harp you encountered, you can tell him "warlock harp," "hero harp," or "demon harp." Elvith will then request you to find some musical books, providing easy tips on where to find them. Simply return the books to him.

## **Required/Suggested Level**&#x20;

There is no specific required level, but it is suggested to be at least level 90+ to handle the monsters you may encounter. For the Old Demons, would be recommended a blocker with at least 2,500+ HP, a healer and at least 1-2 shooters.

## **Monsters You May Encounter**

* <mark style="color:yellow;">Demona: Warlocks, Old Warlocks, and Old Witches</mark>
* <mark style="color:yellow;">Edron Hero Fortress: Heroes and Old Heroes</mark>
* <mark style="color:yellow;">Deep in Demon Hell: Demons and Old Demons</mark>

## **Rewards**&#x20;

Upon completion, you will be rewarded with access to new hunting places featuring custom monsters:

* <mark style="color:yellow;">Old Demona (Old Warlocks and Old Witches)</mark>
* <mark style="color:yellow;">Old Hero Fortress (Old Heroes)</mark>
* <mark style="color:yellow;">Old Demon Hell (Old Demons)</mark>

These new areas present increased challenges and offer new items to loot from these unique monsters. This quest offers a blend of adventure, exploration, and the opportunity to unlock new challenging areas with unique rewards.

***

## 🧭 New Continent Expedition

**Where to Begin?**\
Legends speak of a forgotten expedition, long buried in the records of the First King's reign. Perhaps curious adventurers might uncover something if they were to **search his old room**...\
Once you stumble upon the right clue, your Quest Log will begin to track your progress.

Throughout this journey, you’ll follow in the footsteps of explorers, outcasts, and scholars—each with a piece of the truth. Pay close attention to your surroundings, speak to unusual NPCs, and be prepared to offer coin in exchange for valuable information. Some clues may even lie in **Treasure Island** or deep in cursed lands...

**Suggested Level**\
There is no formal level requirement to begin the expedition, but a minimum of **level 200+** is recommended for later stages. Bring allies or a blocker for safety—this journey will test your endurance and curiosity alike.

**Quest Highlights**

* Investigate ancient archives and cryptic books
* Track down old allies of the expedition, including a certain hermit who lives in isolation
* Solve the mystery behind three **mossy stones** scattered across dangerous lands
* Decode forgotten messages and unravel the fate of the original explorers
* Ultimately, unlock **passage to the New Continent**—a mysterious and challenging region full of rare creatures, secrets, and new adventures

**Rewards**\
This quest is your gateway to the **New Continent**—an end-game region rich in lore, rare resources, and dangerous foes. Completing it allows you to travel there via a private transport, where even greater challenges and opportunities await. Adventurers who brave its mysteries will find not just powerful loot, but a deeper connection to the world’s history.


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